# Clones: Lemmings-Style Puzzles With Friends

Guide wandering clones through hazards together, or race rival teams in online and LAN matches for up to 16 players.

[PLAYNEXT](https://playnext.party/) · Published: 10/2/2026

![Green, pink, and other colored clones cross narrow ledges above glowing lava in a cavern.](https://playnext.party/steam-images/ad0306fe-d700-4524-9cc8-642708e79161/ss-52de342a6fe1bc755393140067d2ed527c24d394?width=1200)

Clones takes the wandering-creature puzzle of Lemmings and gives it a multiplayer arena. You and your friends direct a stream of small alien clones through caves, machinery, and other hazardous levels by assigning them temporary body shapes with different abilities. Some multiplayer levels let your group solve the puzzle together; others divide players into teams competing to rescue more clones, reach an objective first, or knock out the opposition. The online and LAN modes support up to 16 players across eight groups, so the main choice is whether your group wants to cooperate on a puzzle or turn the same puzzle language into a contest.

Clones sets its rescue puzzles in a colorful science-fiction world of wandering aliens, strange machinery, and hazard-filled caves. Playful creature designs keep the tone light, while lava, acid, moving terrain, and sudden route changes make levels feel dangerous. The story is a journey across regions and Elder challenges rather than a long cinematic narrative.

## You guide the clones, one command at a time

A level begins with clones arriving at an entrance and walking forward without much sense of danger. They keep moving until they hit an obstacle, fall, or reach a goal. You choose a clone, assign it a morph, and watch what happens. A Drill cuts down through terrain; a Clob tunnels sideways; Puff lets a clone float from a dangerous fall; Spin sends it diagonally upward; and Mold can make a bridge. Other forms redirect the group, break through barriers, or sacrifice a clone to turn its body into useful material. The game calls these changes morphs, and the puzzle is about applying the right one to the right clone before the whole stream reaches a hazard.

That small pause between seeing a problem and assigning a command is where Clones gets its rhythm. You are not steering every creature directly. Most follow their path automatically, while you change the terrain or temporarily change their bodies so they can cross it. A clone that reaches an exit is safe; one that walks into lava, acid, or water is lost. A gap may call for a bridge, a vertical wall for a tunnel, and a trapped clone may need a different form to return to the route. Some machines help, some cause trouble, and the level can include switches, gravity changes, wormholes, moving land, or other contraptions.

There is a lot to manage on screen once several clones are in motion. You can select individuals or issue the same morph to several clones, and keyboard shortcuts make repeated commands faster. A minimap, warnings, a future-position preview called Quantum Time, and checkpoints help you manage what is happening across the level. In single-player puzzles you can freeze time while you decide what to do, with a time penalty in the final statistics. Checkpoints let you save and try a different sequence without replaying everything before the point where you got stuck.

The most unusual exception to the indirect control is the Light Clone, which can change direction and jump under direct input. Dark Clones have their own advantages, including surviving falls that would destroy an ordinary clone and breaking certain metal terrain. These special forms give levels more than one answer to “how do we get to the exit?” A solution may depend on setting up a safe route, using a special clone for one obstacle, or accepting that not every clone needs to survive.

## A group can solve together or compete

Clones has two different kinds of group play. More than 50 multiplayer levels let teammates work cooperatively on the same puzzle. The game also offers competitive tournament modes, where your group’s clones are trying to beat another color group. These are not interchangeable experiences: in co-op, the puzzle is the shared problem; in tournament play, the other team is part of the problem.

Co-op levels keep the core controls: clones march on their own while players reshape terrain or assign morphs to redirect them. The shared puzzle is to read a route and choose an ability for the next obstacle, rather than steer separate avatars. Gaps, vertical walls, and dangerous liquids call for different solutions; a group can sometimes reach an exit without saving every clone.

The competitive objectives give familiar terrain a different purpose. In Corral the Clone, groups try to beam up more clones than their rivals, and stealing from another group is allowed. Procure the Particle asks you to move a particle to its receptacle. Capture the Clone places special capturable clones in the level, with the first group to beam one up winning. In Multiverse Match, each group plays in its own copy of the level and races to rescue the most clones in the shortest time. Quantum Quarrel is the most direct fight: groups use abilities such as Lop, Clob, and Nova against enemy clones, and the group with the last clone standing wins.

That variety means the game can change from careful route-building to a race or a sabotage match without changing its basic controls. In one level, an obstacle matters because it threatens your whole rescue effort. In another, the same terrain can be used to slow a rival or steal a clone. Some tournament settings let the host adjust the number of clones or available morphs for each group, so a match can emphasize a quick race or a more involved puzzle. A match supports up to 16 players across eight groups; your party does not need to fill every group, and spectators can watch a hosted match.

Pilgrimage is a single-player campaign with its own puzzles and battles against Elder CloneMasters. Dedicated multiplayer co-op levels offer a separate group option; whether co-op extends across the campaign is unclear.

## A pilgrimage gives the puzzles a path

For solo play, the Clones Planet map organizes more than 150 puzzles across five themed regions and 11 CloneMasters. The early levels teach the basic morphs in small steps, then later puzzles combine them with stranger terrain and machines. Each Elder introduces a new region and gradually tougher challenges. Beating an Elder’s final match earns a piece of a medallion; collecting all the pieces opens the path to a final opponent.

Quantum Loop is another solo challenge alongside Pilgrimage; tournament modes are a separate way to compete with friends.

Optional Qdots add another reason to study a level after reaching its exit. They affect your score and the game’s puzzle statistics, so finishing the rescue objective is not always the same as getting the best result. The game records time, saved clones, collected Qdots, and other mode-specific measures, with per-puzzle leaderboards available through its CloneStats system. The multiplayer league can also assign rank to one-on-one matches. That can turn a level you already know into a test of speed or precision, though the competitive scorekeeping is separate from simply clearing the campaign.

Between puzzle sets, the game awards stamps, decorations, and hidden levels. Decorations change how your clones look in action, while stamps let you mark terrain. These rewards give completed puzzles small extras to chase without changing the basic objective. A built-in editor is another longer-term option: you can sculpt terrain, place the hazards and machines found in the game, and add triggers that respond to player actions. Custom levels can be packed and shared, including multiplayer packs, which provides a route to fresh puzzles after you have seen the included selection.


The editor also helps explain why multiplayer can feel so different from one map to another. A small custom level may put the groups close together, making it easy to interfere with each other. A larger puzzle can stretch the teams across separate routes. The host chooses the level and match settings before starting; public sessions use listings, while private sessions can connect directly. A level pack can add more puzzles, but you should not expect every community-made map to have the same pace or clarity as the guided campaign.

## What the group needs to play

Clones runs on Windows. Its minimum requirements are modest: a 1.5 GHz processor, 512 MB of memory, a 64 MB DirectX 9 graphics card, and 500 MB of storage. Multiplayer uses an internet or LAN connection. Hosts can browse public tournaments, view LAN listings, or connect directly by host name or IP address. Depending on the network, a host may need to forward port 9877 over both TCP and UDP. The controls use a mouse and keyboard.

If you already have a group, a private host or LAN gives you a direct way to arrange a match. One player’s computer acts as the host.

The puzzle format suits friends who enjoy studying a busy level and deciding what to change next. Its pace leaves room to trace a route, choose a clone, and think through the result. Later stages can take several attempts as hazards and morphs combine. If your group wants spontaneous matches, public tournaments are an option; if you already have friends ready to play, dedicated co-op levels, LAN, team competitions, and the editor provide several ways to use the same clone abilities.

## On Steam

- **Play together:** Online PvP, Co-op
- **Playing now:** 0
- **Platforms:** Windows
- **Developer:** Tomkorp Computer Solutions Inc.
- **Publisher:** Tomkorp Computer Solutions Inc.

[View on Steam](https://store.steampowered.com/app/72400/)

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Source: https://playnext.party/en/games/clones/

Language: en
